APRIL 9, 2013
Plague Nation - Dana Fredsti
Ashely Parker #2
Sequel to the thrilling zombie novel PLAGUE TOWN.
The undead have been defeated in Redwood Grove, CA, but reports of similar outbreaks are coming in. What seemed to be an isolated event is turning into a pandemic. The last thing Ashley Parker wanted when she went to college was to join the military, but she is one of a select few who are immune to the virus. Gifted with enhanced speed, strength, and senses, she’s recruited by a shadowy international organization that’s existed for centuries, its sole purpose to combat the zombie threat.
Dark secrets begin to emerge, and when an unknown enemy strikes, Ashley and the other zombie hunters—known as “wild cards”—embark on a desperate mission to reach San Francisco. If they fail, the plague will sweep the nation unchecked. And the person she cares for most may die. Or worse.
The undead have been defeated in Redwood Grove, CA, but reports of similar outbreaks are coming in. What seemed to be an isolated event is turning into a pandemic. The last thing Ashley Parker wanted when she went to college was to join the military, but she is one of a select few who are immune to the virus. Gifted with enhanced speed, strength, and senses, she’s recruited by a shadowy international organization that’s existed for centuries, its sole purpose to combat the zombie threat.
Dark secrets begin to emerge, and when an unknown enemy strikes, Ashley and the other zombie hunters—known as “wild cards”—embark on a desperate mission to reach San Francisco. If they fail, the plague will sweep the nation unchecked. And the person she cares for most may die. Or worse.
Reaper's Legacy - Tim Lebbon
Toxic City #2
Heroes and monsters clash with government forces in an apocalyptic London.
Two years after London is struck by a devastating terrorist attack, it is cut off from the world, protected by a large force of soldiers (known as Choppers), while those in the rest of Britain believe that their ex-capital is now a toxic, uninhabited wasteland.
Jack and his friends know that the truth is very different. The handful of survivors in London are developing strange, fantastic powers. Evolving. Meanwhile, the Choppers treat the ruined city as their own experimental playground.
Jack's own developing powers are startling and frightening, though he is determined to save his father, the brutal man with a horrific power who calls himself Reaper. Jack must also find their friend Lucy-Anne, who went north to find her brother.
What Lucy-Anne discovers is terrifying-people evolving into monstrous things and the knowledge that a nuclear bomb has been set to destroy what's left of London. And the clock is ticking.
Two years after London is struck by a devastating terrorist attack, it is cut off from the world, protected by a large force of soldiers (known as Choppers), while those in the rest of Britain believe that their ex-capital is now a toxic, uninhabited wasteland.
Jack and his friends know that the truth is very different. The handful of survivors in London are developing strange, fantastic powers. Evolving. Meanwhile, the Choppers treat the ruined city as their own experimental playground.
Jack's own developing powers are startling and frightening, though he is determined to save his father, the brutal man with a horrific power who calls himself Reaper. Jack must also find their friend Lucy-Anne, who went north to find her brother.
What Lucy-Anne discovers is terrifying-people evolving into monstrous things and the knowledge that a nuclear bomb has been set to destroy what's left of London. And the clock is ticking.
The Flame in the Mist - Kit Grindstaff
Set in an imagined past, this dark fantasy-adventure is for fans of Philip Pullman's The Golden Compass. Features Jemma, a fiery-headed heroine held captive in Agromond Castle, yet destined to save mist-shrouded Anglavia.
Fiery-headed Jemma Agromond is not who she thinks she is, and when the secrets and lies behind her life at mist-shrouded Agromond Castle begin to unravel, she finds herself in a chilling race for her life. Ghosts and misfits, a stone and crystals, a mysterious book, an ancient prophecy—all these reveal the truth about Jemma's past and a destiny far greater and more dangerous than she could have imagined in her wildest fantasies. With her telepathic golden rats, Noodle and Pie, and her trusted friend, Digby, Jemma navigates increasingly dark forces, as helpers both seen and unseen, gather. But in the end, it is her own powers that she must bring to light, for only she has the key to defeating the evil ones and fulfilling the prophecy that will bring back the sun and restore peace in Anglavia.
Fiery-headed Jemma Agromond is not who she thinks she is, and when the secrets and lies behind her life at mist-shrouded Agromond Castle begin to unravel, she finds herself in a chilling race for her life. Ghosts and misfits, a stone and crystals, a mysterious book, an ancient prophecy—all these reveal the truth about Jemma's past and a destiny far greater and more dangerous than she could have imagined in her wildest fantasies. With her telepathic golden rats, Noodle and Pie, and her trusted friend, Digby, Jemma navigates increasingly dark forces, as helpers both seen and unseen, gather. But in the end, it is her own powers that she must bring to light, for only she has the key to defeating the evil ones and fulfilling the prophecy that will bring back the sun and restore peace in Anglavia.
APRIL 11, 2013
Judgement Day - Terry Pratchett
The Science of Discworld #4
The fourth book in the Science of Discworld series, and this time around dealing with THE REALLY BIG QUESTIONS, Terry Pratchett's brilliant new Discworld story Judgement Day is annotated with very big footnotes (the interleaving chapters) by mathematician Ian Stewart and biologist Jack Cohen, to bring you a mind-mangling combination of fiction, cutting-edge science and philosophy.
Marjorie Dawe is a librarian, and takes her job -- and indeed the truth of words -- very seriously. She doesn't know it, but her world and ours -- Roundworld -- is in big trouble. On Discworld, a colossal row is brewing. The Wizards of the Unseen University feel responsible for Roundworld (as one would for a pet gerbil). After all, they brought it into existence by bungling an experiment in Quantum ThaumoDynamics. But legal action is being brought against them by Omnians, who say that the Wizards' god-like actions make a mockery of their noble religion. As the finest legal brains in Discworld (a zombie and a priest) gird their loins to do battle -- and when the Great Big Thing in the High Energy Magic Laboratory is switched on -- Marjorie Dawe finds herself thrown across the multiverse and right in the middle of the whole explosive affair.
As God, the Universe and, frankly, Everything Else is investigated by the trio, you can expect world-bearing elephants, quantum gravity in the Escher-verse, evolutionary design, eternal inflation, dark matter, disbelief systems -- and an in-depth study of how to invent a better mousetrap.
Marjorie Dawe is a librarian, and takes her job -- and indeed the truth of words -- very seriously. She doesn't know it, but her world and ours -- Roundworld -- is in big trouble. On Discworld, a colossal row is brewing. The Wizards of the Unseen University feel responsible for Roundworld (as one would for a pet gerbil). After all, they brought it into existence by bungling an experiment in Quantum ThaumoDynamics. But legal action is being brought against them by Omnians, who say that the Wizards' god-like actions make a mockery of their noble religion. As the finest legal brains in Discworld (a zombie and a priest) gird their loins to do battle -- and when the Great Big Thing in the High Energy Magic Laboratory is switched on -- Marjorie Dawe finds herself thrown across the multiverse and right in the middle of the whole explosive affair.
As God, the Universe and, frankly, Everything Else is investigated by the trio, you can expect world-bearing elephants, quantum gravity in the Escher-verse, evolutionary design, eternal inflation, dark matter, disbelief systems -- and an in-depth study of how to invent a better mousetrap.
APRIL 16, 2013
Fyre - Angie Sage
Septimus Heap #7
Now that Septimus, Jenna, and Beetle are fourteen years old, they have assumed larger roles in their Magykal world. Beetle has become the Chief Hermetic Scribe of the Manuscriptorium and Jenna is waiting to be crowned Queen, but Septimus is still battling the remnants of the Dark Domaine, which will remain until the power of the evil Two-Faced Ring is destroyed forever. To accomplish that, the ancient Alchemie Fyre must be relit—a task that sends Septimus to the very origins of Magyk and Physik, testing both his skills, and his loyalties to ExtraOrdinary Wizard, Marcia Overstrand, and Alchemist Marcellus Pye.
In a journey that encapsulates the entire Septimus Heap series, Septimus will continue to discover the truth of who he is and expand upon his Magykal power and skills. Septimus Heap, Book Seven: Fyre weaves together every singular character from the entire series and incorporates many of the Magykal places from each book. Written with Angie Sage’s distinctive humor and heart, Fyre is the grand finale that celebrates the greatest Magyk of all: When the Fyre inside is kindled and when the Time is Right, anything is possible.
In a journey that encapsulates the entire Septimus Heap series, Septimus will continue to discover the truth of who he is and expand upon his Magykal power and skills. Septimus Heap, Book Seven: Fyre weaves together every singular character from the entire series and incorporates many of the Magykal places from each book. Written with Angie Sage’s distinctive humor and heart, Fyre is the grand finale that celebrates the greatest Magyk of all: When the Fyre inside is kindled and when the Time is Right, anything is possible.
Taken - Erin Bowman
Taken #1
There are no men in Claysoot. There are boys—but every one of them vanishes at midnight on his eighteenth birthday. The ground shakes, the wind howls, a blinding light descends…and he’s gone.
They call it the Heist.
Gray Weathersby’s eighteenth birthday is mere months away, and he’s prepared to meet his fate–until he finds a strange note from his mother and starts to question everything he’s been raised to accept: the Council leaders and their obvious secrets. The Heist itself. And what lies beyond the Wall that surrounds Claysoot–a structure that no one can cross and survive.
Climbing the Wall is suicide, but what comes after the Heist could be worse. Should he sit back and wait to be taken–or risk everything on the hope of the other side?
They call it the Heist.
Gray Weathersby’s eighteenth birthday is mere months away, and he’s prepared to meet his fate–until he finds a strange note from his mother and starts to question everything he’s been raised to accept: the Council leaders and their obvious secrets. The Heist itself. And what lies beyond the Wall that surrounds Claysoot–a structure that no one can cross and survive.
Climbing the Wall is suicide, but what comes after the Heist could be worse. Should he sit back and wait to be taken–or risk everything on the hope of the other side?
Dead Silence - Kimberly Derting
The Body Finder #4
Violet thought she’d made peace with her unique ability to sense the echoes of the dead and the imprints that cling to their killers…that is until she acquired an imprint of her own. Forced to carry a reminder of the horrible events of her kidnapping, Violet is more determined than ever to lead a normal life. However, the people who run the special investigative team Violet works for have no intention of letting her go.
When someone close to Violet becomes a suspect in a horrific murder, she finds herself pulled into a deadly hunt for a madman with an army of devoted followers. Violet has survived dangerous situations before, but she quickly discovers that protecting those closest to her is far more difficult than protecting herself.
When someone close to Violet becomes a suspect in a horrific murder, she finds herself pulled into a deadly hunt for a madman with an army of devoted followers. Violet has survived dangerous situations before, but she quickly discovers that protecting those closest to her is far more difficult than protecting herself.
Promise of Blood - Brian McClellan
The Powder Mage #1
The Age of Kings is dead . . . and I have killed it.
It's a bloody business overthrowing a king...
Field Marshal Tamas' coup against his king sent corrupt aristocrats to the guillotine and brought bread to the starving. But it also provoked war with the Nine Nations, internal attacks by royalist fanatics, and the greedy to scramble for money and power by Tamas's supposed allies: the Church, workers unions, and mercenary forces.
It's up to a few...
Stretched to his limit, Tamas is relying heavily on his few remaining powder mages, including the embittered Taniel, a brilliant marksman who also happens to be his estranged son, and Adamat, a retired police inspector whose loyalty is being tested by blackmail.
But when gods are involved...
Now, as attacks batter them from within and without, the credulous are whispering about omens of death and destruction. Just old peasant legends about the gods waking to walk the earth. No modern educated man believes that sort of thing. But they should...
It's a bloody business overthrowing a king...
Field Marshal Tamas' coup against his king sent corrupt aristocrats to the guillotine and brought bread to the starving. But it also provoked war with the Nine Nations, internal attacks by royalist fanatics, and the greedy to scramble for money and power by Tamas's supposed allies: the Church, workers unions, and mercenary forces.
It's up to a few...
Stretched to his limit, Tamas is relying heavily on his few remaining powder mages, including the embittered Taniel, a brilliant marksman who also happens to be his estranged son, and Adamat, a retired police inspector whose loyalty is being tested by blackmail.
But when gods are involved...
Now, as attacks batter them from within and without, the credulous are whispering about omens of death and destruction. Just old peasant legends about the gods waking to walk the earth. No modern educated man believes that sort of thing. But they should...
You - Austin Grossman
A NOVEL OF MYSTERY, VIDEOGAMES, AND THE PEOPLE WHO CREATE THEM, BY THE BESTSELLING AUTHOR OF SOON I WILL BE INVINCIBLE.
When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, the strangest and most gifted friend he ever lost, who died under mysterious circumstances soon after Black Arts' breakout hit.
Then Black Arts' revolutionary next-gen game is threatened by a mysterious software glitch, and Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The bug is the first clue in a mystery leading back twenty years, through real and virtual worlds, corporate boardrooms and high school computer camp, to a secret that changed a friendship and the history of gaming. The deeper Russell digs, the more dangerous the glitch appears--and soon, Russell comes to realize there's much more is at stake than just one software company's bottom line.
When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, the strangest and most gifted friend he ever lost, who died under mysterious circumstances soon after Black Arts' breakout hit.
Then Black Arts' revolutionary next-gen game is threatened by a mysterious software glitch, and Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The bug is the first clue in a mystery leading back twenty years, through real and virtual worlds, corporate boardrooms and high school computer camp, to a secret that changed a friendship and the history of gaming. The deeper Russell digs, the more dangerous the glitch appears--and soon, Russell comes to realize there's much more is at stake than just one software company's bottom line.
Tidal - Amanda Hocking
Watersong #3
With Penn and Lexi determined to kill Gemma and replace her with another siren, Gemma's life is in grave danger...unless she can break the curse before it's too late. With the help of Harper and Daniel, she'll delve deep into her enemies' mythical past--and their darkest secrets. It's her only hope of saving everything she holds dear: her family, her life, and her relationship with Alex--the only guy she's ever loved.
I am excited for Fyre (Septimus Heap #7) by Angie Sage...
ReplyDelete