february 7, 2013
Back to Blackbrick - Sarah Moore Fitzgerald
Cosmo's brother Brian died when he was ten years old. His mum hides her grief by working all the hours God sends and Cosmo lives with his grandparents. They've been carefree days as Granddad buys him a horse called John and teaches him all he knows about horses. But the good times have to come to an end and although he doesn't want to admit it, Cosmo knows his Granddad is losing his mind. So on one of the rare occasions when Granddad seems to recognise him, Cosmo is bemused that he gives him a key to Blackbrick Abbey and urges him to go there. Cosmo shrugs it off, but gradually Blackbrick draws him in...
Cosmo arrives there, scared and lonely, and is dropped off at the crumbling gates of a huge house. As he goes in, the gates close, and when he turns to look, they're rusty and padlocked as if they haven't been opened in years. Cosmo finds himself face to face with his grandfather as a young man, and questions begin to form in his mind: can Cosmo change the course of his family's future?
Cosmo arrives there, scared and lonely, and is dropped off at the crumbling gates of a huge house. As he goes in, the gates close, and when he turns to look, they're rusty and padlocked as if they haven't been opened in years. Cosmo finds himself face to face with his grandfather as a young man, and questions begin to form in his mind: can Cosmo change the course of his family's future?
Bedlam - Christopher Brookmyre
Heaven is a prison. Hell is a playground.
Would it be your ultimate fantasy to enter the world of a video game?
A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, yet all of it feels completely real. A realm where there are no consequences and no responsibilities.
Or would it be your worst nightmare?
Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.
Prison or playground. Heaven or hell. This is where you find out. This is white-knuckle action, sprawling adventure, merciless satire and outrageous humour like you’ve never experienced.
This is Bedlam.
Would it be your ultimate fantasy to enter the world of a video game?
A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, yet all of it feels completely real. A realm where there are no consequences and no responsibilities.
Or would it be your worst nightmare?
Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.
Prison or playground. Heaven or hell. This is where you find out. This is white-knuckle action, sprawling adventure, merciless satire and outrageous humour like you’ve never experienced.
This is Bedlam.
FEBRUARY 12, 2013
The Daylight War - Peter V. Brett
Demon Cycle #3
With The Warded Man and The Desert Spear, Peter V. Brett surged to the front rank of contemporary fantasy, standing alongside giants in the field like George R. R. Martin, Robert Jordan, and Terry Brooks. The Daylight War, the eagerly anticipated third volume in Brett’s internationally bestselling Demon Cycle, continues the epic tale of humanity’s last stand against an army of demons that rise each night to prey on mankind.
On the night of the new moon, the demons rise in force, seeking the deaths of two men both of whom have the potential to become the fabled Deliverer, the man prophesied to reunite the scattered remnants of humanity in a final push to destroy the demon corelings once and for all.
Arlen Bales was once an ordinary man, but now he has become something more—the Warded Man, tattooed with eldritch wards so powerful they make him a match for any demon. Arlen denies he is the Deliverer at every turn, but the more he tries to be one with the common folk, the more fervently they believe. Many would follow him, but Arlen’s path threatens to lead him to a dark place he alone can travel to, and from which there may be no returning.
The only one with hope of keeping Arlen in the world of men, or joining him in his descent into the world of demons, is Renna Tanner, a fierce young woman in danger of losing herself to the power of demon magic.
Ahmann Jardir has forged the warlike desert tribes of Krasia into a demon-killing army and proclaimed himself Shar’Dama Ka, the Deliverer. He carries ancient weapons—a spear and a crown—that give credence to his claim, and already vast swaths of the green lands bow to his control.
But Jardir did not come to power on his own. His rise was engineered by his First Wife, Inevera, a cunning and powerful priestess whose formidable demon bone magic gives her the ability to glimpse the future. Inevera’s motives and past are shrouded in mystery, and even Jardir does not entirely trust her.
Once Arlen and Jardir were as close as brothers. Now they are the bitterest of rivals. As humanity’s enemies rise, the only two men capable of defeating them are divided against each other by the most deadly demons of all—those lurking in the human heart.
On the night of the new moon, the demons rise in force, seeking the deaths of two men both of whom have the potential to become the fabled Deliverer, the man prophesied to reunite the scattered remnants of humanity in a final push to destroy the demon corelings once and for all.
Arlen Bales was once an ordinary man, but now he has become something more—the Warded Man, tattooed with eldritch wards so powerful they make him a match for any demon. Arlen denies he is the Deliverer at every turn, but the more he tries to be one with the common folk, the more fervently they believe. Many would follow him, but Arlen’s path threatens to lead him to a dark place he alone can travel to, and from which there may be no returning.
The only one with hope of keeping Arlen in the world of men, or joining him in his descent into the world of demons, is Renna Tanner, a fierce young woman in danger of losing herself to the power of demon magic.
Ahmann Jardir has forged the warlike desert tribes of Krasia into a demon-killing army and proclaimed himself Shar’Dama Ka, the Deliverer. He carries ancient weapons—a spear and a crown—that give credence to his claim, and already vast swaths of the green lands bow to his control.
But Jardir did not come to power on his own. His rise was engineered by his First Wife, Inevera, a cunning and powerful priestess whose formidable demon bone magic gives her the ability to glimpse the future. Inevera’s motives and past are shrouded in mystery, and even Jardir does not entirely trust her.
Once Arlen and Jardir were as close as brothers. Now they are the bitterest of rivals. As humanity’s enemies rise, the only two men capable of defeating them are divided against each other by the most deadly demons of all—those lurking in the human heart.
Breaking Point - Kristen Simmons
Article 5, #2
The second installment in Kristen Simmons's fast-paced, gripping YA dystopian series.
After faking their deaths to escape from prison, Ember Miller and Chase Jennings have only one goal: to lay low until the Federal Bureau of Reformation forgets they ever existed.
Near-celebrities now for the increasingly sensationalized tales of their struggles with the government, Ember and Chase are recognized and taken in by the Resistance—an underground organization working to systematically take down the government. At headquarters, all eyes are on the sniper, an anonymous assassin taking out FBR soldiers one by one. Rumors are flying about the sniper’s true identity, and Ember and Chase welcome the diversion….
Until the government posts its most-wanted list, and their number one suspect is Ember herself.
Orders are shoot to kill, and soldiers are cleared to fire on suspicion alone. Suddenly Ember can’t even step onto the street without fear of being recognized, and “laying low” is a joke. Even members of the Resistance are starting to look at her sideways.
With Chase urging her to run, Ember must decide: Go into hiding…or fight back?
After faking their deaths to escape from prison, Ember Miller and Chase Jennings have only one goal: to lay low until the Federal Bureau of Reformation forgets they ever existed.
Near-celebrities now for the increasingly sensationalized tales of their struggles with the government, Ember and Chase are recognized and taken in by the Resistance—an underground organization working to systematically take down the government. At headquarters, all eyes are on the sniper, an anonymous assassin taking out FBR soldiers one by one. Rumors are flying about the sniper’s true identity, and Ember and Chase welcome the diversion….
Until the government posts its most-wanted list, and their number one suspect is Ember herself.
Orders are shoot to kill, and soldiers are cleared to fire on suspicion alone. Suddenly Ember can’t even step onto the street without fear of being recognized, and “laying low” is a joke. Even members of the Resistance are starting to look at her sideways.
With Chase urging her to run, Ember must decide: Go into hiding…or fight back?
Farside - Ben Bova
Six-time Hugo-Award winner Ben Bova presents Farside.
Farside, the side of the Moon that never faces Earth, is the ideal location for an astronomical observatory. It is also the setting for a tangled web of politics, personal ambition, love, jealousy, and murder.Telescopes on Earth have detected an Earth-sized planet circling a star some thirty light-years away. Now the race is on to get pictures of that distant world, photographs and spectra that will show whether or not the planet is truly like Earth, and if it bears life.
Farside will include the largest optical telescope in the solar system as well as a vast array of radio antennas, the most sensitive radio telescope possible, insulated from the interference of Earth’s radio chatter by a thousand kilometers of the Moon’s solid body.
Building the Farside observatory is a complex, often dangerous task. On the airless surface of the Moon, under constant bombardment of hard radiation and infalling micrometeoroids, builders must work in cumbersome spacesuits and use robotic machines as much as possible. Breakdowns—mechanical and emotional—are commonplace. Accidents happen, some of them fatal.
What they find stuns everyone, and the human race will never be the same.
Farside, the side of the Moon that never faces Earth, is the ideal location for an astronomical observatory. It is also the setting for a tangled web of politics, personal ambition, love, jealousy, and murder.Telescopes on Earth have detected an Earth-sized planet circling a star some thirty light-years away. Now the race is on to get pictures of that distant world, photographs and spectra that will show whether or not the planet is truly like Earth, and if it bears life.
Farside will include the largest optical telescope in the solar system as well as a vast array of radio antennas, the most sensitive radio telescope possible, insulated from the interference of Earth’s radio chatter by a thousand kilometers of the Moon’s solid body.
Building the Farside observatory is a complex, often dangerous task. On the airless surface of the Moon, under constant bombardment of hard radiation and infalling micrometeoroids, builders must work in cumbersome spacesuits and use robotic machines as much as possible. Breakdowns—mechanical and emotional—are commonplace. Accidents happen, some of them fatal.
What they find stuns everyone, and the human race will never be the same.
Pivot Point #1
Addison Coleman’s life is one big “What if?” As a Searcher, whenever Addie is faced with a choice, she can look into the future and see both outcomes. It’s the ultimate insurance plan against disaster. Or so she thought. When Addie’s parents ambush her with the news of their divorce, she has to pick who she wants to live with—her father, who is leaving the paranormal compound to live among the “Norms,” or her mother, who is staying in the life Addie has always known. Addie loves her life just as it is, so her answer should be easy. One Search six weeks into the future proves it’s not.
In one potential future, Addie is adjusting to life outside the Compound as the new girl in a Norm high school where she meets Trevor, a cute, sensitive artist who understands her. In the other path, Addie is being pursued by the hottest guy in school—but she never wanted to be a quarterback’s girlfriend. When Addie’s father is asked to consult on a murder in the Compound, she’s unwittingly drawn into a dangerous game that threatens everything she holds dear. With love and loss in both lives, it all comes down to which reality she’s willing to live through . . . and who she can’t live without.
The Indigo Spell - Richelle Mead
Bloodlines #3
In the aftermath of a forbidden moment that rocked Sydney to her core, she finds herself struggling to draw the line between her Alchemist teachings and what her heart is urging her to do. Then she meets alluring, rebellious Marcus Finch--a former Alchemist who escaped against all odds, and is now on the run. Marcus wants to teach Sydney the secrets he claims the Alchemists are hiding from her. But as he pushes her to rebel against the people who raised her, Sydney finds that breaking free is harder than she thought. There is an old and mysterious magic rooted deeply within her. And as she searches for an evil magic user targeting powerful young witches, she realizes that her only hope is to embrace her magical blood--or else she might be next.
Populated with new faces as well as familiar ones, the Bloodlines series explores all the friendship, romance, battles, and betrayals that made the #1 New York Times bestselling Vampire Academy series so addictive—this time in a part-vampire, part-human setting where the stakes are even higher and everyone’s out for blood.
Populated with new faces as well as familiar ones, the Bloodlines series explores all the friendship, romance, battles, and betrayals that made the #1 New York Times bestselling Vampire Academy series so addictive—this time in a part-vampire, part-human setting where the stakes are even higher and everyone’s out for blood.
FEBRUARY 14, 2013
The Emperoro of all Things - Paul Witcover
Tempus Rerum Imperator: Time, Emperor of All Things.
The year is 1758. England is at war, embroiled in a globe-spanning conflict that stretches from her North American colonies to Europe and beyond. And now, after more than two years of military and diplomatic setbacks, the country itself is at risk. Across the Channel, the French prepare for an invasion - an invasion rumored to be led by none other than Bonnie Prince Charlie. It seems the map of Europe is about to be redrawn ...again. Yet beneath the surface, behind the scenes, another war is raging. A war that will determine not just the fate of nations but of humanity itself.
Daniel Quare is a journeyman in the Worshipful Company of Clockmakers, an ancient guild whose royal charter confers absolute authority over the manufacture of timepieces. But Quare is more than he seems. He is a Regulator, a member of an elite spy network within the guild - a network devoted to searching out and claiming for England's exclusive use any horological innovation that could conceivably result in an advantage for Britain over her adversaries, whether in business or in war. It is just such a mission that brings him one moonlit night to the London townhouse of the eccentric collector Lord Wichcote. But there he finds more than he bargained for. A pocket watch possessed of seemingly impossible properties - deadly properties that seem to have more to do with magic than with any science familiar to Quare or to his superiors in the guild, Sir Thaddeus Wolfe, Grandmaster of the Order, and Theophilus Magnus, head of the Most Secret and Exalted Order of Regulators. But the strange watch has drawn the attention of others as well. The mysterious masked thief known only as Grimalkin, and a French spy - and cold-blooded killer - who seeks to bring the prize back to his masters.
Soon Quare finds himself following a trail of intrigue and murder that leads far from the world he knows into an otherwhere of dragons and demigods, in which nothing is as it seems ...time least of all.
The year is 1758. England is at war, embroiled in a globe-spanning conflict that stretches from her North American colonies to Europe and beyond. And now, after more than two years of military and diplomatic setbacks, the country itself is at risk. Across the Channel, the French prepare for an invasion - an invasion rumored to be led by none other than Bonnie Prince Charlie. It seems the map of Europe is about to be redrawn ...again. Yet beneath the surface, behind the scenes, another war is raging. A war that will determine not just the fate of nations but of humanity itself.
Daniel Quare is a journeyman in the Worshipful Company of Clockmakers, an ancient guild whose royal charter confers absolute authority over the manufacture of timepieces. But Quare is more than he seems. He is a Regulator, a member of an elite spy network within the guild - a network devoted to searching out and claiming for England's exclusive use any horological innovation that could conceivably result in an advantage for Britain over her adversaries, whether in business or in war. It is just such a mission that brings him one moonlit night to the London townhouse of the eccentric collector Lord Wichcote. But there he finds more than he bargained for. A pocket watch possessed of seemingly impossible properties - deadly properties that seem to have more to do with magic than with any science familiar to Quare or to his superiors in the guild, Sir Thaddeus Wolfe, Grandmaster of the Order, and Theophilus Magnus, head of the Most Secret and Exalted Order of Regulators. But the strange watch has drawn the attention of others as well. The mysterious masked thief known only as Grimalkin, and a French spy - and cold-blooded killer - who seeks to bring the prize back to his masters.
Soon Quare finds himself following a trail of intrigue and murder that leads far from the world he knows into an otherwhere of dragons and demigods, in which nothing is as it seems ...time least of all.
FEBRUARY 19, 2013
Fuse - Julianna Baggott
Pure #2
When the world ended, those who dwelled within the Dome were safe. Inside their glass world the Pures live on unscarred, while those outside—the Wretches—struggle to survive amidst the smoke and ash.
Believing his mother was living among the Wretches, Partridge escaped from the Dome to find her. Determined to regain control over his son, Willux, the leader of the Pures, unleashes a violent new attack on the Wretches. It’s up to Pressia Belze, a young woman with her own mysterious past, to decode a set of cryptic clues from the past to set the Wretches free.
An epic quest that sweeps readers into a world of beautiful brutality, Fusecontinues the story of two people fighting to save their futures—and change the fate of the world.
Believing his mother was living among the Wretches, Partridge escaped from the Dome to find her. Determined to regain control over his son, Willux, the leader of the Pures, unleashes a violent new attack on the Wretches. It’s up to Pressia Belze, a young woman with her own mysterious past, to decode a set of cryptic clues from the past to set the Wretches free.
An epic quest that sweeps readers into a world of beautiful brutality, Fusecontinues the story of two people fighting to save their futures—and change the fate of the world.
Neferet's Curse - P.C. Cast & Kristin Cast
House of Night Novellas #3
The White City, 1893: In turn-of-the-century Chicago, with the World’s Fair bringing bustle and excitement to her home city, sixteen-year-old Emily Wheiler should be reveling in her youthful beauty and the excitement around her. But her whole life changed when her mother died, leaving her to be the Lady of Wheiler House. Her father, a powerful bank president, is at the center of an important social hub for the booming young city, and he needs Emily to do everything her mother would have – to be a good hostess and make sure the mansion runs smoothly.
As Emily uneasily tries to replace her mother, she also longs for more… for love and a life of her own. When a handsome young man notices her at one of her father’s parties, it seems that her hopes may finally be coming true. Until her father forbids her to see him – or any other man – and starts revealing a darkly violent side that even he can’t understand.
At last, afraid for her life and with nowhere to turn, Emily is Marked by a vampyre and brought to the Chicago House of Night, where she begins a magickal new life that should allow the wounds from her past to heal. But as she gains strength, and a powerful new name, she carries a dark need to wreak vengeance on the man she trusted most.
From victim to High Priestess, beautiful young woman to powerful seductress, Neferet's journey begins in NEFERET'S CURSE...
As Emily uneasily tries to replace her mother, she also longs for more… for love and a life of her own. When a handsome young man notices her at one of her father’s parties, it seems that her hopes may finally be coming true. Until her father forbids her to see him – or any other man – and starts revealing a darkly violent side that even he can’t understand.
At last, afraid for her life and with nowhere to turn, Emily is Marked by a vampyre and brought to the Chicago House of Night, where she begins a magickal new life that should allow the wounds from her past to heal. But as she gains strength, and a powerful new name, she carries a dark need to wreak vengeance on the man she trusted most.
From victim to High Priestess, beautiful young woman to powerful seductress, Neferet's journey begins in NEFERET'S CURSE...
Mind Games - Kiersten White
Mind Games #1
Fia was born with flawless instincts. Her first impulse, her gut feeling, is always exactly right. Her sister, Annie, is blind to the world around her—except when her mind is gripped by strange visions of the future.
Trapped in a school that uses girls with extraordinary powers as tools for corporate espionage, Annie and Fia are forced to choose over and over between using their abilities in twisted, unthinkable ways… or risking each other’s lives by refusing to obey.
In a stunning departure from her New York Times bestselling Paranormalcy trilogy, Kiersten White delivers a slick, edgy, heartstoppingly intense psychological thriller about two sisters determined to protect each other—no matter the cost.
Trapped in a school that uses girls with extraordinary powers as tools for corporate espionage, Annie and Fia are forced to choose over and over between using their abilities in twisted, unthinkable ways… or risking each other’s lives by refusing to obey.
In a stunning departure from her New York Times bestselling Paranormalcy trilogy, Kiersten White delivers a slick, edgy, heartstoppingly intense psychological thriller about two sisters determined to protect each other—no matter the cost.
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